![]() ![]() ![]() Mixed with music or sound design, color theory is one of the best means of communicating with a video game player in an instant. The world doesn’t make threats super obvious, so I wasted a lot of time trying to avoid things that wouldn’t hurt me while dying for things that didn’t immediately look threatening.Ĭolor theory is a big deal for a reason video game players and moviegoers can take one look at the lighting or the coloring of a scene and know at a glance what the mode is supposed to be. Papetura is simultaneously the most beautiful and unique game I’ve played in a long time, while also being the most annoying and challenging puzzle game I’ve played in a while. I Love This Game, But I Also Hate This Game The glow inside the paper world. But if it’s freaked out, you think he’d at least pick up the pace a little. Any normal person put in that kind of situation would most likely be panicking the whole time. ![]() You have to save the world with this little paper man, and it seems like he’s having a panic attack the entire time. But there is something about being caught on an esoteric puzzle for whole minutes while simultaneously having to move at the speed of snails that frustrates me. The main character moves at the pace of molasses, which isn’t inherently bad. ![]() Unfortunately, the game just barely gives you the tools to survive in this very violent and dangerous world, and the constant dying and getting lost made some of the magic of Papetura fade away. I love puzzle games I love things that remind me of Neverhood (an old Claymation game for PC from 1996), and this game was both, I thought it would be a shoo-in for a new favourite title. So while you are walking, poking, firing cats and cocoons, and pondering the paper world, Papetura throws a whole selection of very strange puzzles at you. There is also a dedicated button for hints. You can move, interact with objects, and use a held object. The controls of Papetura are very simple. Our little paper man needs to solve a whole bunch of puzzles with the help of little paper friends (and not-so-friendly NPCs) to save the world from fire. This minimalistic game is told through mostly pictures there are no words to follow. He is tasked with taking down the bad guy, a shadowy figure who wants to set the paper world on fire. Each piece was made by hand an incredible amount of work and love went into this title. Each detail of the game is lovingly rendered in real paper as players walk through this weird little world solving puzzles. Papetura is an adventure game completely made out of paper. Review code provided with many thanks to FEARDEMIC System: Switch (also available for GOG and Steam for Windows and Mac) The game was being made for many years, inspired by old classic games like The Neverhood, Machinarium, movies of studio Ghibli, and fascination with architecture and paper sculptures.Genre: Adventure, Casual, Indie, Point and Click, Atmospheric, Stylized, Relaxing The team consists of the creator Tomasz Ostafin (Petums), music artist Tomas Dvorak (Floex), and sound designer Juraj Mravec. Together they will have to face dark and flaming monsters which will try to burn down their beloved paper world. One day Pape escapes and finds little Tura, a magical being that he’ll take care of. Papetura tells a story about lonely paper creature Pape, trapped in a flowery prison. The story is told by animation and strange noises, there are no dialogues.Puzzles are a part of the story and the world,.Atmospheric and beautiful music is made by Floex - Tomas Dvorak,.Everything is made out of paper, from tiny insects, strange creatures and monsters to truly magical locations,.Unique point and click adventure experience, for about 2 hours.Papetura is a handcrafted puzzle adventure game made entirely out of paper.Īlong with atmospheric music made by Floex, it creates a mysterious and unique paper world, shrouded in shadow and light. ![]()
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